Andrews J. Jaros
850 Rosedale
Avenue, Apt#42, Capitola CA 95010
home: (831) 600-7003
cell: (831) 334-2061
ajaros11@charter.net
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QUALIFICATION SUMMARY:
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·
Five years
experience modeling with PowerAnimator and MAYA 3.0 and 4.5, including
lighting, texturing, NURBs, scripts and limited animation.
·
Wide range
of work on seven published, and three unpublished titles.
·
Expert with
Photoshop, ACDSee, Alienbrain, Word, Excel.
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Quick study
– always a top implementer of new software packages.
·
Twenty-three
years experience with computers.
·
Technically
savvy and a good liaison between artists and programmers.
·
Experienced
working with a team as lead or on the line.
·
Avid game
player with strong design skills.
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EXPERIENCE:
March 1994 to
March 2004
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Senior
Artist;
Sony Computer Entertainment America, San Diego
Vehicle
construction with LODs, lighting, and environment mapping for
Unsung Heroes (cancelled), and a
principle implementer of Alienbrain (PS2).
Group lead for level 6 (Necropolis) of The Mark of Kri,
including construction, texturing and lighting (PS2). Level design,
construction and lighting for Jetmoto 4
(canceled) (PSX). Level design, construction, texturing, and lighting for
Sorcery (canceled) with first use
of MAYA (PSX). Lead
stadium artist for
MLB Pennant Race (PSX), go-to guy for
Multigen. Lead artist for NHL Faceoff
, and a principle implementer of PowerAnimator for the polygonal rink and
interface, and NURBS team logos (PSX).
Background and sprite art on ESPN Baseball (CD version) and ESPN Hockey
(Sega Genesis).
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September
1985
to March 1994
May 1981
to
August 1985
EDUCATION:
PERSONAL
DATA:
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Artist/Game Designer;
Software Heaven, Inc., San Diego
Sole artist
on Sundog (Atari ST), and Dungeon Master
(Atari ST, Amiga, PC, Townes, Super Nintendo). Principle artist on
Chaos Strikes Back and Skull
Keep, Dungeon Master CD art. Experience in all aspects of game creation; from design
(interface, gameplay, graphics and scenario), to production and promotion
using Adobe Illustrator, PageMaker, DeBabelizer (box art, manuals, hint books, flyers, newsletters
and advertising).
Partner,
Game Designer, Artist;
PVC Dragon, Newport Beach
Formed and
funded a start-up game company to develop a role-playing game for the Apple
II. Principle designer and artist. Wrote assembly language screen routines
for the game Crystal Dragon.
B.S.
Chemistry, University of California, Irvine.
Excellent
health. Available Immediately.
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